Navigate project websiteNavigate project website
  • Project
    • NAVIGATE in 7 minutes
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
  • Partners
  • Outputs
    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
    • Game-based Learning
    • Information Literacy
  • Events
  • News
  • Contacts
  • Project
    • NAVIGATE in 7 minutes
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
  • Partners
  • Outputs
    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
    • Game-based Learning
    • Information Literacy
  • Events
  • News
  • Contacts

News

  • Home
  • News
  • NAVIGATE @ EDEN 2018

NAVIGATE @ EDEN 2018

  • Posted by navigate-admin
  • Date June 20, 2018
  • Comments 0 comment

The NAVIGATE Erasmus+ project was present at the 27th edition of the annual EDEN Conference in Genova, Italy.

The conference focused on many “EXPLORING THE MICRO, MESO AND MACRO – Navigating between dimensions in the digital learning landscape”.

As the conference description says, “The volume of information produced and shared in all fields is overwhelming. Building the data economy became part of the EU Digital Single Market. Powerful and sophisticated ICT is part of everyday life, and the world of learning is not an exception.”

Therefore, our presentation, held by Matteo Uggeri of Fondazione Politecnico di Milano, perfectly fitted into this area. The title was “NAVIGATE – Information Literacy: A Game-Based Learning Approach For Avoiding Fake Content” and was held on the 18th of June.

 

  • Share:
navigate-admin

Previous post

NAVIGATE @ Seminar in ULSIT (25-26 April 2018)
June 20, 2018

Next post

A new book by Marina Encheva: “Game-based Approaches in Information Literacy Training”
July 15, 2018

You may also like

NAVIGATE @ ASERL webinar, USA
28 March, 2021

Playing Games that Gets Results: The European “Navigate” Information Literacy Project On 15 March 2021 NAVIGATE team participated at the webinar ‘Playing Games that Gets Results: The European “Navigate” Information …

IRCDL 2021-02-18
NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)
11 March, 2021
Final_conf
Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
21 December, 2020

Leave A Reply Cancel reply

Your email address will not be published. Required fields are marked *

News

  • NAVIGATE @ ASERL webinar, USA
  • NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)
  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

News Archive

  • March 2021
  • December 2020
  • November 2020
  • July 2020
  • January 2020
  • December 2019
  • November 2019
  • August 2019
  • April 2019
  • March 2019
  • October 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018

Facebook Feed

Navigate

8 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that allow players to carry out activities that enable them to practice and achieve skills (Walz, Deterning, 2015). A key characteristic of serious games is that they augment the moment of pleasure with knowledge and skills use...

View on Facebook

·
Share



Share on Facebook



Share on Twitter



Share on Linked In



Share by Email

Navigate

9 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera (Augmented reality n.d.) or it is a system that enhances the real world by superimposing computer-gen...

View on Facebook

·
Share



Share on Facebook



Share on Twitter



Share on Linked In



Share by Email

Navigate

9 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical world with a digital or simulated reality (An introduction to immersive technologies 2020). Since immersive technology leverages the 360 space/sphere, users can look in any direction and see content. Some types of immersiv...

View on Facebook

·
Share



Share on Facebook



Share on Twitter



Share on Linked In



Share by Email

Navigate

9 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The term „soft skills“ is used to indicate a set of intangible personal qualities, traits, attributes, habits and attitudes that can be used in many different types of jobs. As they are broadly applicable they are also seen as transferable skills. Examples of soft skills include: empathy, leader...

View on Facebook

·
Share



Share on Facebook



Share on Twitter



Share on Linked In



Share by Email

Navigate

10 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

World Economic Forum defines the Fourth Industrial Revolution as a fundamental change in the way we live, work and relate to one another. It is a new chapter in human development, enabled by extraordinary technology advances commensurate with those of the first, second and third industrial revolutio...

View on Facebook

·
Share



Share on Facebook



Share on Twitter



Share on Linked In



Share by Email

—

  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Erasmus+ logo The European Commission support for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Education WordPress Theme by ThimPress. Powered by WordPress.