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  • Project
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
  • Partners
  • Outputs
    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
    • Game-based Learning
    • Information Literacy
  • Events
  • News
  • Contacts
  • Project
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
  • Partners
  • Outputs
    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
    • Game-based Learning
    • Information Literacy
  • Events
  • News
  • Contacts

Publications

  • Home
  • Project
  • Publications
  • M. Encheva, A. M. Tammaro, M. Brenner, GAME-BASED LEARNING: A COGNITIVE PEDAGOGICAL APPROACH FOR IMPROVING STUDENTS’ INFORMATION LITERACY. IFLA WLIC, Athens, 2019.
  • E. Longhi, WHEN INFORMATION LITERACY IS AT STAKE, Biblioteche Oggi, July 2019. (The publication is in Italian: “Quando è in gioco l’Information Literacy”).
  • S. Menon, NAVIGATE: AN EUROPEAN PROJECT FOR SUPPORTING INFORMATION LITERACY THROUGH GAMES, Bricks, №5, 2018 – GAMIFICATION PER LA SCUOLA E OLTRE. Online magazine, ISSN: 2239-6187. (The publication is in Italian: Navigate: il Progetto Europeo per supportare l’Information Literacy attraverso il gioco).
  • M. Encheva, P. Zlatkova, A. M. Tammaro, M. Brenner, INFORMATION BEHAVIOR OF HUMANITIES STUDENTS IN BULGARIA, ITALY AND SWEDEN: PLANNING A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT, European Conference on Information Literacy (ECIL), Oulu (Finland), 24-27 September, 2018. Preprint: article_encheva-et.al.
  • EBLIDA October Newsletter 2018. The European Conference on Information Literacy (ECIL) 2018 in Oulu, Finland from 24th to 27th of September. Full newsletter and the article by Marina Encheva are available here: eblida-newsletter-october-2018
  • Encheva, M. Game-based Approaches in Information Literacy Training. – Sofia: Za bukvite – O pismeneh, 2018. (in Bulgarian) Abstract_Monograph_MEncheva . A review of the monograph in the journal “Biblioteka” (author: Silvia Naydenovа).
  • S. Menon, M. Uggeri, G. Yancheva, F. Zanichelli, NAVIGATE – INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT, 10th annual International Conference on Education and New Learning Technologies (EDULearn 2018), Palma de Mallorca (Spain), 2-4 July, 2018. ISBN: 978-84-09-02709-5, DOI: 10.21125/edulearn.2018.0312
  • M. Encheva, P. Mukanova, P. Zlatkova, V. Zagorov, CHANGING INFORMATION LITERACY TRAINING OF UNDERGRADUATE STUDENTS IN EUROPE THROUGH THE GAME-BASED LEARNING APPROACH, 12th International Technology, Education and Development Conference (INTED 2018), Valencia (Spain), 5-7 March, 2018. ISBN: 978-84-697-9480-7, DOI: 10.21125/inted.2018.1106
  • M. Encheva, P. Mukanova, G. Yancheva, ENJOY YOURSELF WHILE TRAINING, OR HOW TRAINTOOL TAKES DOWN STUDENTS’ BARRIERS THROUGH VIDEO ROLE PLAYING, 12th International Technology, Education and Development Conference (INTED 2018), Valencia (Spain), 5-7 March, 2018. ISBN: 978-84-697-9480-7, DOI: 10.21125/inted.2018.1703
  • M. Encheva. G. Yancheva. PLAY AND LEARN! A GAME-BASED LEARNING APPROACH FOR INFORMATION LITERACY TRAINING AT ULSIT – ERASMUS + PROJECT NAVIGATE. Sixth National Seminar with International Participation “European Citizens and Intellectual Property – Perception, Awareness, Behavior”, 25-26 April 2018, in print (in Bulgarian). Preprint: Encheva_Yancheva_seminar_article_25-26.04.2018_2
  • EUCLID Newsletter (European Association for Library & Information Education and Research). INFORMATION LITERACY TRAINING OF UNDERGRADUATE STUDENTS IN EUROPE THROUGH THE GAME-BASED LEARNING APPROACH (ERASMUS+ PROJECT NAVIGATE). Encheva, M. p.13. Available at: Issue 35 of the Euclid Newsletter, 1 May 2018, EUCLID-Newsletter-35-2018

News

  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA
  • NAVIGATE project @BOBCATSSS 2020 in Paris
  • Last Day of the 1st NAVIGATE Training Workshop @University of Gävle

News Archive

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Имате възможност да видите отново презентациите от двата дни на Заключителната онлайн конференция на проекта, чрез нашия уеб сайт! ... See MoreSee Less

Заключителна конференция по проект Navigate - 10.12/11.12.2020 г. - Navigate project website

Заключителната онлайн конференция по проект Navigate, която се проведе в два последователни дни на 10 и 11 декември 2020 г., отбеляза изключителен интерес от страна на библ....

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1 week ago

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Lo scanner LiDAR dell’iPhone 12 dice tutto sul futuro dell’edutainment. ... See MoreSee Less

Lo scanner LiDAR dell’iPhone 12 dice tutto sul futuro dell’edutainment

La tua segnalazione su questo contenuto è stata inoltrata. I moderatori sono già stati informati al fine di valutare il caso per decidere sul da farsi. Grazie per la collaborazione.

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Navigate is feeling thankful.

2 weeks ago

Navigate

Заключителната онлайн конференция по проект Navigate , която се проведе в два последователни дни на 10 и 11 декември 2020 г., отбеляза изключителен интерес от страна на библиотечни специалисти, университетски преподаватели и професионалисти от различни институции в България и чужбина.
Благодарим на всички участници, които се включиха в представянето на финалните резултати на проекта!

#InformationLiteracy #GameBasedLearning #navigame
#seriousgames #games #learningapproach #avoidfakecontent #avoidfakenews #fake ... See MoreSee Less

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2 weeks ago

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Notizie vere e fake, come reagiamo ?
Ecco l'identikit delle persone più propense a credere a quelle false.

Notizie vere e fake, come reagiamo ? - Cronaca
Ecco l'identikit delle persone più propense a credere a quelle false (ANSA) ... See MoreSee Less

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Perspective | Five steps to a campus culture of digital literacy ... See MoreSee Less

Perspective | Five steps to a campus culture of digital literacy

Digital literacy is more important than ever. Don Michael of Central Piedmont Community College offers 5 steps to improving digital literacy.

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