NAVIGATE @ OEB Global
NAVIGATE project will have a presentation at OEB Global conference on technology supported learning and training. OEB Global, incorporating Learning Technology, has a unique, cross-sector focus, fostering exchange on the use of new technologies in learning and training in the corporate, education and public service sectors.OEB 2018 will take place in Berlin, Germany from 27th to 29th of November 2019.
Let’s meet us there: we will demonstrate the NAVIGATE Framework for Information Literacy Game Design. It is elaborated to help the multidisciplinary teams in different educational institutions to face the challenges in developing games by supporting them through easy-to-apply methodology during the pre-production phase of the serious game design. The title of our intervention is: “How Games Can Design Our Capacity to Be Active Citizens: The (Almost) Hidden Role of Information Literacy“. For more information, you can have a look here.
Helping “Digital Native” Students to Recognize Fake Content with the Game Based Learning
February 26, 2019
The ERASMUS NAVIGATE project originates from research results in the teaching and learning of Information Literacy (IL). The goal is to achieve the active involvement of students with the game, to improve learning through research, experimentation, competition and cooperation.
The seminar at the Università di Parma aims to illustrate the first results obtained by the NAVIGATE Project, together with stimulating the debate on the gamification to learn information literacy.
The Seminar is open to teachers, librarians, journalists, researchers and video games experts.
For more information, registration and schedule, please visit the event web page:
Information Literacy Services and Interventions
Vimercate (MI) – Italy
February 25, 2019
Information Literacy will be the focus of this event, designed mainly for the target group of librarians.
What is Information Literacy and how it can be supported by libraries? With a mix of theory and practical activities we’ll try to unmask fake contents and fake news, supported also by existing online games.
Language used during the event: Italian
For more information and the full program, please visit the webpage of the hosting library Cubinrete:
Information Literacy, False Content and Gamification
Gävle – Sweden
February 22, 2019
NAVIGATE – Играй и знай!
18 февруари 2019 г.
The Bulgarian Multiplier Event in Sofia. NAVIGATE – Information Literacy: A Game-based Learning Approach for Avoiding Fake Content.
Покана и програма за събитието вижте тук!