ERASMUS+ Project NAVIGATE – Information Literacy: A Game-based Learning Approach for Avoiding Fake Content
ERASMUS+ Project 2017-1-BG01-KA203-036383
NAVIGATE intends to apply an innovative approach based on digital gaming to increase competences on information literacy (IL), starting from higher education students in Humanities.
The goal of the project is to create opportunities for an active involvement of students through research, experimentation, competition and cooperation.The aim is also to extend awareness and training opportunities focused on the issues of information literacy, since game-based training expands the collaborative potential of digital environments.
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