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    • NAVIGATE in 7 minutes
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    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
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  • Project
    • NAVIGATE in 7 minutes
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
  • Partners
  • Outputs
    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
    • Game-based Learning
    • Information Literacy
  • Events
  • News
  • Contacts

4 – Games

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  • 4 – Games

Information Trap Manager

Information Trap Manager is an adventure and strategy game simulating a university campus. It has interface in four languages (Bulgarian, Italian, Swedish and English) and provides middle and advanced Information Literacy competences for undergraduate students. Learning in the game is attained through students’ dormitory, student’s caffe, students’ club, library, examination centre, classrooms and knowledge centre. Players have to roll the dice and keep moving around the campus board in order to explore the eight learning outcomes and to face series of challenges related to Information Literacy. The timing in Information Trap Manager allows an easier use for trainers from an organizational point of view. The game provides quantitative and qualitative feedback.

 


The Navigator

The Navigator is a storytelling based mini-game simulating the social texting apps with interface in four languages (Bulgarian, Italian, Swedish and English). It aims to raise the awareness of higher education students in humanities about the risks related to the quality of information sources. The CRAAP (Currency, Relevance, Authority, Accuracy, Purpose) test model is embedded in the game. The game starts with a breaking news followed by a chat-based dialogue with an AI-based robot assistant. The timing in the Navigator allows an easier use for trainers from an organizational point of view. The game provides quantitative and qualitative feedback.

 


News

  • NAVIGATE @ ASERL webinar, USA
  • NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)
  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

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Navigate

1 month ago

Navigate

На 18 април 2022 г., от 10:00 ч. доц. д-р Марина Енчева, гл. ас. д-р Гергана Янчева, ас. д-р Габриела Ангелова – членове от българския екип на проект TLIT4U ще представят целите и задачите, заложени в него чрез визуална презентация и доклад на традиционния за УниБИТ форум “Интелектуалната собственост в университетите – нови хоризонти на академичния диалог“. Десетият национален семинар ще се състои в Академия за музикално, танцово и изобразително изкуство проф. Асен Диамандиев – Пловдив. Повече информация за представянето може да откриете на нашия уебсайт: translit-eu.unibit.bg/dissemination/

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Navigate

4 months ago

Navigate

Повече за мерките на ЕС за справяне с дезинформацията 👉 europa.eu/!BQcKj3💻🤔 Проверявате ли достоверността на съмнителната информация, на която попадате в интернет?Според Eurostat 47% от гражданите на ЕС 🇪🇺 са се натъквали на публикации с противоречиво съдържание в новинарските сайтове или в социалните мрежи, но само 23% от тях са проверили истинността им.⬆️ Най-критични към съмнителните онлайн новини са в Нидерландия 🇳🇱 (45%)⬇️ Най-рядко ги проверяват в Литва 🇱🇹 (11%)Най-много хора (20%) проверяват дали дадена информация е вярна като проследяват източниците или търсят допълнителни данни в интернет. 12% от анкетираните предпочитат да обсъдят достоверността й с други хора офлайн, а 7% следят или се включват в онлайн дискусии по спорната тема.Повече за мерките на ЕС за справяне с дезинформацията 👉 europa.eu/!BQcKj3

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Navigate

5 months ago

Navigate

L'information literacy spiegata a tutti 😁

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7 months ago

Navigate

From #MediaLiteracy to online safety, libraries’ approaches to #DigitalSkills-building are diverse and multidimensional.An IFLA session at #APrIGF spotlighted insights from #libraries in #AsiaPacific – evidence-based and tailored interventions, training-of-trainers and more! Read the full article here bit.ly/2YML29dFrom #MediaLiteracy to online safety, libraries’ approaches to #DigitalSkills-building are diverse and multidimensional.An IFLA session at #APrIGF spotlighted insights from #libraries in #AsiaPacific – evidence-based and tailored interventions, training-of-trainers and more! Read the full article here bit.ly/2YML29d

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7 months ago

Navigate

Something interesting and useful!www.facebook.com/groups/1584904988430053/permalink/2973137259606812/

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