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    • 1 – Elaboration of a Competency Tree
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    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
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1 – Elaboration of a Competency Tree

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  • 1 – Elaboration of a Competency Tree

Tracking the Evolution of the Information Literacy Training Needs in Faculties of Humanities in European Universities: Elaboration of a Competency Tree

This output is supported by a previous experience (a survey on information literacy skills conducted by ULSIT) that highlighted some issues. It will allow the partnership to focus in more detail on the framework in which we work. The involved universities will play as target of the analysis. A dedicated survey will allow to define the degree of information literacy of students from the participating universities in Bulgaria, Sweden and Italy.

The results of this survey will be validated in compliance with Europass digital competencies and the outcome will be summarized in a dedicated document. The partner institutions will select among the existing frameworks, models and standards for information literacy in a worldwide and a European context.

On the base of the survey results and the analysis of the models (a gap analysis for the development of relevant serious games, learning paths and learning objects /tools/) the partners will define an original competency tree around which a new syllabus for information literacy training of BA students in Humanities from the three participating universities will be elaborated.

  1. Comparative Survey

  2. Competency Tree as a Wheel

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  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

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8 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that allow players to carry out activities that enable them to practice and achieve skills (Walz, Deterning, 2015). A key characteristic of serious games is that they augment the moment of pleasure with knowledge and skills use...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera (Augmented reality n.d.) or it is a system that enhances the real world by superimposing computer-gen...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical world with a digital or simulated reality (An introduction to immersive technologies 2020). Since immersive technology leverages the 360 space/sphere, users can look in any direction and see content. Some types of immersiv...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The term „soft skills“ is used to indicate a set of intangible personal qualities, traits, attributes, habits and attitudes that can be used in many different types of jobs. As they are broadly applicable they are also seen as transferable skills. Examples of soft skills include: empathy, leader...

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10 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

World Economic Forum defines the Fourth Industrial Revolution as a fundamental change in the way we live, work and relate to one another. It is a new chapter in human development, enabled by extraordinary technology advances commensurate with those of the first, second and third industrial revolutio...

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