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    • NAVIGATE in 7 minutes
    • Publications
    • Definitions
    • Transnational meetings
    • Related projects
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    • 1 – Elaboration of a Competency Tree
    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
    • 4 – Games
    • 5 – Online Platform
  • Contributions
    • Fake News and Fake Content
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  • NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)

NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)

  • Posted by navigate-admin
  • Date March 11, 2021
  • Comments 0 comment

Serious Games for Information Literacy: Assessing Learning in the NAVIGATE Project

On 18 February 2021 NAVIGATE team participated at the virtual 17th Italian Research Conference on Digital Libraries (IRCDL) hosted by the University of Padua, Italy with a presentation entitled ‘Serious Games for Information Literacy: Assessing Learning in the NAVIGATE Project’. Proceedings of IRCDL 2021 are available here.

Download NAVIGATE Presentation from here.

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Заключителна конференция по проект Navigate - 10.12/11.12.2020 г.
March 11, 2021

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March 28, 2021

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Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
21 December, 2020
Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
24 November, 2020

The workshop, hosted by the University of Parma via Zoom, aimed to share good practices and concrete examples in the field of Information Literacy and serious games. The discussion among …

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News

  • NAVIGATE @ ASERL webinar, USA
  • NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)
  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that allow players to carry out activities that enable them to practice and achieve skills (Walz, Deterning, 2015). A key characteristic of serious games is that they augment the moment of pleasure with knowledge and skills use...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera (Augmented reality n.d.) or it is a system that enhances the real world by superimposing computer-gen...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical world with a digital or simulated reality (An introduction to immersive technologies 2020). Since immersive technology leverages the 360 space/sphere, users can look in any direction and see content. Some types of immersiv...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The term „soft skills“ is used to indicate a set of intangible personal qualities, traits, attributes, habits and attitudes that can be used in many different types of jobs. As they are broadly applicable they are also seen as transferable skills. Examples of soft skills include: empathy, leader...

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10 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

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World Economic Forum defines the Fourth Industrial Revolution as a fundamental change in the way we live, work and relate to one another. It is a new chapter in human development, enabled by extraordinary technology advances commensurate with those of the first, second and third industrial revolutio...

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