A new book was published: “Game-based Approaches in Information Literacy Training” related to the main topics of interest for the Erasmus+ project Navigate – Information Literacy: a Game-based Learning Approach for Avoiding Fake content. The monograph by Marina Encheva PhD., Assistant Professor at the University of Library Studies and Information Technologies (ULSIT), Department of Library Studies in Bulgaria and coordinator of the Navigate project explores the applicability of game-based learning in university and library courses in information literacy, as well as its potential to increase students’ motivation and improve the learning outcomes. The pedagogical theories of active learning and gamе-based learning have been analyzed and contemporary theories, frameworks and standards for information literacy in Europe and the world have been examined. Good practices and experience of libraries and universities in the information literacy training through games are also presented as the games are divided into different categories. The possibilities of adapting and integrating games into an e-learning model that will be used for self-directed and peer learning, and for assignments within the curriculum, depending on the level of students’ competencies, are considered. The monograph is designed for teachers from higher educational institutions and librarians from academic libraries, researchers, PhD candidates and university students.
In the last issue of the online magazine of Bulgarian Library and Information Association (BLIA) was published a review about the new book of Marina Encheva. The review is written by Bilyana Yavrukova PhD – Deputy director of Sofia University “St. Kliment Ohridski” University Library.