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    • 2 – Game-based Model for Information Literacy Training
    • 3 – Game Design Template
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    • 5 – Online Platform
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  • Game Design, VR, AR and more Fun and Training @DigitalLearningLab in HIG

Game Design, VR, AR and more Fun and Training @DigitalLearningLab in HIG

  • Posted by Navigate Team
  • Date January 27, 2020
  • Comments 0 comment

NAVIGATE Training Workshop

Wednesday, 15 January 2020

Тhe Italian team from Parma spoke about the planning games embedded into the subject and learning analytics according to the experience of the UNIPR.

The NAVIGATE working teams from Sweden, Bulgaria and Italy listened to a lecture on different aspects of game design and game development presented by Alex Untoro – a game designer responsible for game design education at PlaygroundSquad in Falun. (PlaygroundSquad is the oldest Game Development School in Sweden ?? and Europe. Located in Falun, Dalarna).

The working day continued in the Digital Learning Lab at the University of Gävle with the attractive and innovative presentation by Claes Westelius about playing games and gamification through the Virtual and Augmented reality.

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Another Inspiring day of the @NAVIGATE Project #Workshop
January 27, 2020

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Education, Gamification and New Approaches for Assessment for Better Learning in HE
January 27, 2020

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News

  • NAVIGATE @ ASERL webinar, USA
  • NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL)
  • Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
  • Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully
  • REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

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8 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that allow players to carry out activities that enable them to practice and achieve skills (Walz, Deterning, 2015). A key characteristic of serious games is that they augment the moment of pleasure with knowledge and skills use...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera (Augmented reality n.d.) or it is a system that enhances the real world by superimposing computer-gen...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical world with a digital or simulated reality (An introduction to immersive technologies 2020). Since immersive technology leverages the 360 space/sphere, users can look in any direction and see content. Some types of immersiv...

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9 months ago

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TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The term „soft skills“ is used to indicate a set of intangible personal qualities, traits, attributes, habits and attitudes that can be used in many different types of jobs. As they are broadly applicable they are also seen as transferable skills. Examples of soft skills include: empathy, leader...

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10 months ago

Navigate

TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

World Economic Forum defines the Fourth Industrial Revolution as a fundamental change in the way we live, work and relate to one another. It is a new chapter in human development, enabled by extraordinary technology advances commensurate with those of the first, second and third industrial revolutio...

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